Music Arts and Technology Department

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Recent Submissions

Now showing 1 - 3 of 3
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    MuSciQ- A Musical Curriculum for Math
    (2022-12) Tyson, Alan Blain II; Burns, Debra S.; Hsu, Timothy; Walzer, Daniel; Morton, Crystal; Sorge, Brandon
    Music and math are related in that 1) they both rely on the basic understanding of numbers, proportions, intervals, measurements, and operations and 2) both require levels of abstract thinking and symbolic notation. Studies link music and math by examining, for example, how music may play a role in math performance. There are, however, few studies that examine how a musical curriculum may impact not only math performance, but math related variables including math anxiety, math self-efficacy, and math motivation. This study sought to develop and assess the feasibility of MuSciQ, a music technology-based curriculum, and explore how it might impact math anxiety, math selfefficacy, math motivation, and math performance in twelve fourth-grade students. Additionally, acceptability of the MuSciQ curriculum was assessed by students, a teacher, and a school administrator by using the Technology Acceptance Model. Participants experienced large, significant improvements in math anxiety scores and significant improvement in math motivation. Math performance and self-efficacy showed small, non-significant improvements. When split by gender, only math anxiety scores showed statistically significant improvement in males. As expected, there was a significant positive correlation between motivation and self-efficacy before and after the curriculum was introduced. There was also a significant positive correlation between technology acceptance and motivation. Surprisingly, although there were significant positive correlations between the pre- anxiety and motivation measures, there were no significant correlations after the curriculum was introduced. There were no significant correlations found between anxiety and technology acceptance. There was, however, a significant correlation between technology acceptance and self-efficacy. Technology acceptance and additional qualitative comments provided by students and administrators suggest MuSciQ is an easy and useful platform to promote music and math learning. These findings point to a need for further investigation into the influence of MuSciQ on math related variables.
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    AudioSpark – audio production & engineering learning application
    (2017-08-01) Sideris, George; Meng, Chuiyuan
    With increasing advancements in the availability of technology for music, professional music production may be accomplished anywhere with as little as a laptop and a pair of headphones. To improve ability, users may find free tutorials and lessons online on services such as YouTube, alleviating the need to attend a formal physical or online school. Although there are many free online tutorials on the fundamentals of music production, without a sense of organization between the tutorials, many beginner producers end up lacking knowledge of major topics crucial to advancing to intermediate and advanced levels of production. Knowledge of the fundamentals of recording, producing, mixing, and mastering will give a novice producer enough of a foundation to advance to a higher quality and level of production and the ability to seek out more advanced learning topics.
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    Final report: using HTML to design and utilize interactive learning guides in audio production classes
    Harris, Mark E.; Deal, Scott
    This project is an HTML-based interactive learning guide for the channel strip of an analog audio console. A very important skill for students studying audio production, recording and engineering is to understand the signal flow of an audio console. Much of learning the entire console is understanding the function and signal flow of the mono channel strip. The channel strip is the first signal input of the console and handles many of the essential functions of signal processing while recording and mixing. The purpose of this project is to demonstrate how HTML, CSS and JavaScript can effectively be used to design functional interactive learning guides that can be used to supplement textbooks used in audio production classes and also act as reference material for students enrolled in those classes.