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Browsing by Author "Tyson II, Alan B."
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ItemArtsmesh- An Incremental Development in Telematic Art(Office of the Vice Chancellor for Research, 2016-04-08) Tyson II, Alan B.; Deal, Scott; Fields, KennethWithin the past two decades, telematic art has pushed technological boundaries and created opportunities for artists to collaborate in ways that were not once possible. For example, Auksalaq, a telematic opera created by Scott Deal, DMA, in 2011, incorporates both JackTrip Audio and ConferenceXP Video. Some social media platforms such as Skype and Google Hangouts have also integrated audio and video within their interfaces in order to explore these possibilities; however, there are limitations that some practices have failed to address such as compressed (lossy) formats of audio and/or video. Similarly, other barriers such as high latency and minimal navigation control have often made network music performance (NMP) a limited experience and not an equal alternative to traditional, real-time performance. The purpose of this project is to help test a beta prototype of Artsmesh, a protocol that integrates high quality audio and video for live peer-to-peer (P2P) NMP. Artsmesh contains fourteen panels that are customizable to fit a wide range of network setups. It also incorporates Internet Protocol version 6 (IPv6), Open Sound Control (OSC), Jacktrip, ffmpeg, Youtube, along with other features, making it the ideal choice for artists that have focused/professional needs. The ability for Artsmesh to precisely route high quality audio also makes it a preferable option for recording and mixing engineers who participate in telematic collaborations. Artsmesh is a step forward for creating an environment that integrates necessary features for an optimal NMP platform. ItemUsing MaxMSP to Integrate Learning of Physics and Music(Office of the Vice Chancellor for Research, 2015-04-17) Tyson II, Alan B.; Deal, ScottThis project integrates musical activity with the learning of concepts in areas such as physics and computer science. While the expression of musical ideas utilizes the laws of physics on many levels, the study of the two fields often is disparate. Traditional music education does little to promote understanding of the scientific concepts behind disciplines such as acoustics. Similarly, the field of acoustics only tangentially addresses issues relatable to a student educated in the traditional U.S. music system. The goal of this research is to develop a computer software application that will more closely integrate learning and understanding of both music and the physics of sound, which is the scientific field of acoustics. This work will take place utilizing the MaxMSP programming environment, which enables the construction of small applications known as Max Patches. These patches can be tailored in an infinite number of ways for teaching, study, and musical expression. The Max patch to be developed will include a virtual keyboard, an oscillator, and a series of computer objects that will visually output mathematical information based on the waveform that is created by the notes on the keyboard. Hence the virtual keyboard will provide understanding into basic acoustics through the exposition of the fundamental musical waveforms and the underlying principles of their nature. Playing the notes on the keyboard serves two purposes. First, it will help participants grasp basic musical concepts such as note memorization and relative pitch. Simultaneously, it will expose subjects to a visual approach to understanding the physics of the notes being played. The goal is to more closely integrate scientific understanding of sound while teaching the user to engage those concepts in a musical fashion.